Shifts, bad publicity for Ubisoft, doubts as to whether this can still be something: “Assassin's Creed Shadows” is really not. But now it's finally there – and we answer the question: how good is it really?
“Assassin's Creed Shadows”: What is it about?
The “Assassin's Creed” series has accompanied the gaming community since 2007. Since then, 18 titles have been published, including spin-offs, which address the eternal struggle between templates and assassins. Players were able to explore different eras, from the Middle Ages to the Viking Age to Antiquity Egypt. Characteristic of the series are meticulously researched, historical locations that develop in huge, open game worlds. Players climb monumental buildings, sneak through the shadows and carry out precise assassination. The narrative clip mostly forms the story of an assassin or an assassin, whose career is characterized by numerous twists.
“Assassin's Creed Shadows” also follows this recipe, but this time the plot moves to the Japan of the 16th century. After an introductory prologue, the game offers a new playful choice for the first time: as a naoe, do we sneak through the dark or as Samurai Yasuke with brute force? The story unfolds against the background of the crisis -shaped feudal period of Japan and tells of displacement, friendship and betrayal.
Who is the game suitable for?
Through the two playable characters, “Assassin's Creed Shadows” offers two fundamentally different play styles: Anyone who prefers classic stealth mechanics will find a Shinobi assassin with Naoe, which moves silently over the houses, performs fatal attacks and disappears in the shade. Alternatively, as a Yasuke with Katana, bow, or greater sword, can move into the open fight and do without secretity.
The equipment can be upgraded in the course of the game in order to keep up with the stronger opponents. We not only collect better weapons and armor, but also objects with special effects. For example, Naoe can automatically throw a throwing knife after an assassination attempt – an effect that is triggered by legendary headgear. In addition, we receive experience points that can be invested in attributes: better camouflage, more life energy or more efficient handling of preferred weapons. This results in a flexible adaptation of your own playing style.

How good is the game?
The critical voices in advance had also made us skeptical. But after just a few hours of play, “Assassin's Creed Shadows” was able to invalidate these doubts. The feudal Japan is not only extensive, but captivates with richness of detail. In particular, the experiences of the main characters are atmospheric and with narrative patience – supported by successful, episodic flashbacks. The new choice between stealth and melee character proves to be brave but extremely fun innovation.
A welcome addition is also the base building, which can be designed individually. In its narrative structure, “Assassin's Creed Shadows” is reminiscent of “Assassin's Creed III”, which also took a lot of time for character development and cleverly covered historical events.
Technically, the game makes a solid impression. We only met a few bugs on the PlayStation 5 Pro – there was a curious moment when a defeated opponent stopped after his death. However, one criticism remains the AI of the NPCs, which has little independent routines compared to titles such as “Kingdom Come: Deliverance 2”. However, this has never been a main focus in the “Assassin's Creed” series. The world serves as an impressive backdrop, while gameplay and story are clearly the focus.
The bottom line is “Assassin's Creed Shadows” to strengthen the series and develop the typical “Assassin's Creed” feeling that fans appreciate. Despite the controversy in advance, it is worth giving the game a chance.
Conclusion: 4 of 5 bloody Katanas.